I am looking for two Senior 3d Modelers to join my team on a contract basis. One focused on Surface Modeling, the other in Polygon modeling, or a hybrid of the two. What we are looking for: – Surface modeling / NURBS. Solid grasp of patch layout, surface continuity, clean topology, and the NURBS toolset. – Sub-D modeling. Experience with cages, creases, and translation between formats. – Polygonal modeling. Solid fundamentals and modeling standards. Must understand topology and be able to create clean and precise quad models. – Strong design aesthetics. Good eye for form, proportion, and detail. – Strong visualization skills. You can present your work clearly. Renders, turntables, breakdowns, whatever the moment calls for. Bonus if you know...