I’m looking for one freelance 3D artist / design-system lead to design the atomic assets of a 3D world, with potential to continue on a longer-term basis. Background I’m hoping for: designers who have worked at Buck, Pixar, Unity, Riot, Apple’s in-house product viz, Tendril, or any studio/team where you’ve built a system of reusable 3D assets, not just one-off reels. What I care about (in order): 1. Systems thinker (most important). You build a library of atomic, composable assets that others (or AI) can assemble into N scenes and hero moments. That means designing the rules and the game before the pieces. You develop the strategy of what’s fixed and what’s flexible. 2. Storyteller through form. You make assets...